Опис
1. What content does the event teach?
The event teaches students the fundamentals of coding and robotics. For Key Stage 2 (KS2), the focus shifts to writing code for more complex, real-world applications, such as creating games or navigating a Moon Lander to solve specific problems.
2. Which methods and resources are used to convey this content to the participants?
The event uses hands-on, in-person activities to engage students. Participants are introduced to coding concepts, followed by practical sessions where they build and program robots. The methods are interactive, emphasizing learning by doing, and allow adaptation to suit the prior knowledge of the pupils.
3. What are the goals of the event?
The primary goals of the event are to:
Teach students coding and robotics concepts.
Provide hands-on experience in building and programming robots.
Foster problem-solving skills through real-world coding applications.
Adapt learning based on the students' experience to reinforce their understanding.
4. Which target group are you addressing with your event?
The event is targeted at primary school students, specifically those in Key Stage 2 (ages 7-11). It is designed for students who are either new to coding and robotics or who have some prior experience and wish to build on their knowledge.
5. What makes your event special for the target group?
The event is special for its hands-on, personalized approach, which allows for adaptation based on the participants' previous experience. While older students (KS2) tackle real-world coding problems, enhancing their critical thinking and problem-solving abilities. The practical experience of building and programming robots makes it a highly interactive and engaging learning experience.