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"Animate to Educate: A Day of Computing for KS2 Children"

Friends of Rowlands Gill Primary School

Description Project Title: Animate to Educate: A Day of Computing for KS2 Children

Objective: Our primary goal is to introduce KS2 children to the world of computing, robotics, AI, and programming through a day of interactive and engaging activities hosted by "Animate to Educate."

Target Audience: KS2 students aged 7-11 from local schools and communities.

Date and Location: [Proposed Date], [Proposed Venue]

Project Budget: [Total Budget Request]

Grant Request: We are seeking £500 to support this educational initiative hosted by "Animate to Educate."

Program Outline:

The "Animate to Educate: A Day of Computing" program will offer a full day of interactive workshops and activities, designed to introduce children to new platforms and apps in a fun and engaging way. The day's activities will include:

Robotics Workshop: Children will have the opportunity to build and program their own robots, learning the fundamentals of robotics and automation.

AI Exploration: A session on artificial intelligence, where kids will engage in hands-on activities, like training simple AI models to recognize objects or patterns.

Programming Games: Interactive coding games and challenges that make learning programming concepts enjoyable and accessible to all.

Creative Coding: A session where children will create their own interactive stories, animations, or games using coding platforms designed for their age group.

Educational Tech Showcase: An exhibition featuring cutting-edge educational technology tools and apps, providing children with exposure to innovative learning resources.

Expected Outcomes:

Increased interest in STEM (Science, Technology, Engineering, and Mathematics) fields among KS2 students.
Improved problem-solving skills, critical thinking, and creativity.
Encouragement of teamwork and collaboration.
Exposure to career opportunities in technology and computing.
A memorable and enjoyable educational experience for all participants.

Budget Breakdown:
Instructor fees and expenses: £500
Total Budget: £500

We believe that "Animate to Educate: A Day of Computing" has the potential to inspire and shape the future of KS2 children by providing them with exposure to technology that is both educational and enjoyable.



Location

Age group 8 - 11

Difficulty

Type Offline-Event

Date 26.10.2023    09:30 - 11:30
26.10.2023    13:00 - 15:00

Address
NE39 2PP

Max. Participants 100 You want to take part in? Please contact our local contact person.

Participation is free.


Contact Friends of Rowlands Gill Primary School Website: www.rowlandsgillprimary.org
Mail of contact person: unamitchell@rowlandsgillprimary.org.uk

Social media @umkenny

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